Chronicles of Eternity
Five wagons grope blindly for a path on a starless night, their master glancing ever upward to the skies for assurance that he is on the right course, a dim lantern his only protection against the encroaching darkness.
But the skies bring no comfort, shining no light, betraying no hint of what they know.
The caravan carries travelers bound for the frontier hamlet of Gilded Vale, you among them, where a local lord has offered land and wealth to settlers from abroad looking for a fresh start.
One of your party members has suddenly taken ill, sweating and shivering, and one of the other travelers signals for the caravan to stop on your behalf. He pulls up just in time to avoid plowing into the trunk of a fallen tree that bars the way ahead. You will go no further this night.